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Duel Tutorial Part 3: Equipment

Posted by
Dec 24, 2007
Category: Awesome
Currently rated
Moderately Awesome
by 28 users

I highly recommend you read Part 1 and Part 2 of the Duel Tutorial before reading this part. Also, you should probably have actually participated in a few duels as well.

InventorySo what exactly is equipment? They are items that you can purchase, find, and/or steal that will increase (or decrease perhaps?) your abilities in duels in a variety of ways.

You can have unlimited pieces of equipment, but you can only have six pieces equipped at any one time. Equipment only helps you if it is equipped at the start of the duel (for health), or when each attack occurs (for everything else).

The six types of equipment are weapon, armor, shield, helm, boots, and relic. These pieces of equipment can augment you in 10 different ways.
legendThe 10 attributes equipment can augment are damage, armor, attack, defense, rating, critical hit rate (crit), resilience, hit rate (hit), dodge, and health.
  • Damage - Points are added directly to your random roll before modifiers are applied.

  • Armor - Points are subtracted directly from your opponents roll before modifiers are applied.

  • Attack - Points are applied to your attack modifier after your roll.

  • Defense - Points are applied to your defense modifier after your opponent's roll.

  • Rating - Points are applied to your rank modifier. 10 rating points are the equivalent to a promotion of one rank.

  • Crit - Points are applied to your critical hit rate, which by default is 5%.

  • Resilience - Points are subtracted from your opponent's critical hit rate.

  • Hit - Points are subtracted from your opponent's dodge rate, which is by default 5%.

  • Dodge - Points are applied to your dodge rate.

  • Health - Points are added to your starting HP when you enter a duel.

Here are a few practical examples. If you roll an 80 and have a damage stat of 5, that roll will be modified to 85 and then your attack modifier will be applied. If instead you have an attack stat of 5, that 80 will unchanged but then that 5 will be added to your attack modifier. What this means is that damage is the better stat for regular attacks and attack is the better stat for wild attacks.

Everyone starts with a 5% critical hit rate. If you have a crit stat of 5, your crit rate is 10% However, if your target has a resilience stat of 8, your crit rate against that target will be 2%. These numbers can be negative and the same math applies. If your resilience is -5, then by default an opponent will have a crit rate against you of 10%.

Dodge and hit work the exact same way. Everyone starts with a 5% dodge rate. If you have a dodge stat of 8, you will dodge 13% of all incoming attacks. If, however, your attacker has a hit stat of 10, you will only dodge 3% of incoming attacks.

If you have an item with 80 health points, any duel you enter with that item equipped will start you with 1080 HP instead of the standard 1000.

The primary means of acquiring equipment is through the equipment store. The store sells all sort of equipment for your hard earned mullets. The cost of each piece of equipment is based on its stats, but some are better deals than others. That is for you to figure out. Once an item is sold from the store it is gone forever. There are over 1.4 million different item names, and over 100 trillion distinct item possibilities. The store will refresh its stock at regular intervals, so check back often to find the perfect piece of equipment for you.

Shortly, you will be able to find equipment, ranging from ordinary to legendary, in the same way you currently find rogue mullets. Also, be aware that special abilities exist that affact your equipment. Rust: as a Theorist of Awesome, you can use Rust to destroy a random piece of equipment belonging to a user of your choice. Theft: as an Incarnation of Awesome you can use Theft to steal a random piece of equipment belonging to a user of your choice. Soon, abilities will exist that will allow to unequip the equipment of other users and to create an item out of the void for yourself. Do what you must to protect yourself from these abilities.

Before your equipment will help you, you must equip it. To equip it, go to your profile and click on the equipment link at the top of the screen. Once you have equipment in your inventory, at this screen you can equip it. You will first see something like this:
Simply click the "equip" label to equip it. If some other piece of equipment of the same type is already equipped, this will automatically unequip the other piece. Once it is equipped, it will look like this:
Should you wish to unequip your equipment without replacing it, you can click the "unequip all items" button.

Unequip All Items

This is what you will need to do to sell back your unwanted equipment, however, that functionality is not yet built into the store. Expect it before too long, though. Near the top of the page you will a table showing your current stat levels for each of the 10 categories.


DuelTo look at someone else's inventory to see what his/he statistics are like or what pieces of equipment he/she has, you can browse to his/her profile and click on the equipment link. The screen will be the same as your own except without the ability to equip or unequip. You can also get to your own or other people's equipment screen by clicking on any piece of equipment on the duel page.

That is it for part 3 of the Duel Tutorial. Expect to see part 4 around the time that our super secret next duel improvement project becomes a reality.

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User Comments

Mullet equipment FTW

Comment by: Typewriter -- Date: 2008-01-13 11:06:10

Some items I have noticed are repeated.

Comment by: SamuraiPizzaCat -- Date: 2007-12-31 17:40:00

That really does sound painful... 'Kicked in the awesome.' That's low...

Comment by: NinjaPirate -- Date: 2007-12-27 12:55:18

So I can kick you in the awesome, buck?

Comment by: tragedy -- Date: 2007-12-27 11:34:33

Still not enough mullets.

Comment by: NinjaPirate -- Date: 2007-12-27 05:24:46

The word you are looking for is "awesome"

Comment by: Buckramega -- Date: 2007-12-26 21:26:08

This is getting nuts.

Comment by: tragedy -- Date: 2007-12-26 12:13:45

wtb 20k mullets for awesome ninja katana

Comment by: Nemesis -- Date: 2007-12-26 10:45:43

No, the store will show you everything that is currently in it. I saw a 10k mullet ring in there earlier.

Comment by: Buckramega -- Date: 2007-12-24 22:21:09

Whoo, so will the store only show what you can afford?

Comment by: NinjaPirate -- Date: 2007-12-24 17:31:53

this plus the guild feature is going to drastically increase the awesomeness of the duels...schweet

Comment by: crazy_train -- Date: 2007-12-24 15:46:51


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