From Encyclopedia Awesomica
As part of user advancement, The Awesome Theory has a class system. It is fairly similar to the job system of several Final Fantasy games. Users earn class point (CP) that they can use to unlock more advanced classes that will have better stats and skills. The class map is divided into three trees, which each tree having 2 or 3 branches.
The warrior tree is perhaps the most straightforward of the three. The warrior tree is best suited to killing enemies through brute force and regular melee attacks. The skills of this branch are the weakest of the three branches, but are still useful. The three primary attributes of this branch are Strength, Toughness, and Constitution. Most of the skills in this branch will be more potent when a user has more of those skills and will be better countered when a target have those same skills. This branch starts with Thug, then Brawler, then opens up into three distinct branches.
This branch is comprised of Barbarian, Berserker, and Gladiator. The primary attribute of this branch is strength, with constitution and toughness secondary. Obviously, this branch has a significant offensive bent. Most of the skills of this branch will utilize the caster's strength and be countered by the target's toughness.
This branch is comprised of Warrior, Knight, and Crusader. This branch does not have a single primary attribute, rather all three of the tree's attributes are of relatively equal importance. This branch seeks to balance between offense and defense. The skills of this branch will usually utilize Strength, Toughness, or Constitution and be countered by the same.
This branch is comprised of Marshal, Sentinel, and Samurai. The primary attribute of this branch is toughness, with strength and constitution secondary. This branch focuses on defense, but can still dish out damage when required. Most of the skills of this branch will utilize the caster's toughness and be countered by the target's strength.
The Rogue tree is the sneaky tree - this tree seeks victory through misdirection, status manipulation, and theft. The skills of this branch are considered average, as are the melee capabilities. The primary attributes of this class are Accuracy and Dexterity and the skills of this branch will perform better when the user has more of these. They will perform more poorly when the target has more of these as well. This branch starts with Knave, then Bandit, then opens up into two distinct branches.
This branch is comprised of Rogue, Thief, and Assassin. The primary attributes of this branch is the same as the parent tree, however, the branch receives more bonuses for dexterity than accuracy. This branch is more underhanded in it's approach, and tries to win through deception. Be aware of these guys.