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Amazing progress!
ews"
It is incredible how far the game has come in the last 7 months!
Sunday, July 21st, 2024 - 9:10pm

Please note that I update the Discord way more often (almost daily!) than I update this site, so if you're curious about what is going on with the game development, please check in there - the link is at the top of the page and at the bottom of most posts.

Just in the last few weeks I have completed some crucial updates that include important feature like cloud saving and prestige! Currently, I am just trying to polish up everything form top to bottom in preparation for getting a bunch of new players to check it out. Once I get a couple dozen people playing it and giving me feedback, I'll take that feedback and continue to shape the game in preparation for a release on Steam. That is pretty exciting to event think about.

What is also incredible is how much work remains to be done. I have rock solid plans for 2 more enormous complicated features (airships and fishing), 5 more moderate to small features (Dungeon Diving, Sieges, an Armory Shop, Quests, and the Dojo), as well as a bunch of other things that need added like new maps, classes, talents, and skills!

Here is the Discord server link again if you want to come chat at me about this game, or about The Awesome Theory of old - https://discord.gg/WfgRppGKT6.

Screenshots!


Stay awesome!
Things are still happening!
ews"
I update the Discord all the time but here hardly ever!
Friday, December 22nd, 2023 - 9:41pm

Please note that I update the Discord way more often than I update this site, so if you're curious about what is going on with the game development, please check in there - the link is at the top of the page and at the bottom of most posts.

Seems like it has been both much longer and much less time than the 18 months it has been since I last posted on this website. The game is very much alive and has had several releases that have made it much better in the interim. The collage below shows some of the more recent improvements, but there have been far, far too many to list. I just released a new build today that includes achievements! I am still having tons of fun doing this and plan to keep going for quite a while.

Here is the Discord server link again if you want to come chat at me about this game, or about The Awesome Theory of old - https://discord.gg/WfgRppGKT6.

Screenshots!


Stay awesome!
Serious progress... seriously!
ews"
Behind schedule but all milestones are made up anyway!
Friday, June 17th, 2022 - 7:36pm

Please note that I update the Discord way more often than I update this site, so if you're curious about what is going on with the game development, please check in there - the link is at the top of the page and at the bottom of most posts.

I've made tons of progress over the 7 months since I last posted here, though I have still not released the game for more of an open beta. I finished the dungeon redesign I referenced below, added offline progress, and pretty much completely fixed saving. I feel like there are still some things that need to be done before I get more people to come play it - too many things are half done. I am working furiously towards completing those things and hope to advertise it to a wider audience soon, but I won't make the mistake of settling on a date again. When I think it is ready, I'll do it. Meanwhile, check it out if you haven't... or done! Whatever you want!

Here is the Discord server link again if you want to come chat at me about this game, or about The Awesome Theory of old - https://discord.gg/WfgRppGKT6.

Screenshots!


Stay awesome!
Still plugging away
ews"
At this rate, I'll be almost done in a couple years!
Sunday, November 28th, 2021 - 9:53pm

Wow, 10+ months later and I am still working on this thing and it is still not ready for primetime! That is what I get for going so ambitious for a first project. The current goal is to finish up a few things I need to do to make the game more palatable for a discerning audience and then open up the beta testing aperture to some curated strangers in January. I need to finish the dungeon redesign to make it an active event with choices, have offline progress be a thing, and fix the dumb saving issue.

Here is the Discord server link again if you want to come chat at me about this game, or about The Awesome Theory of old - https://discord.gg/WfgRppGKT6.

Screenshots!


Stay awesome!
A thing exists!
ews"
And you can play it, too!
Sunday, January 10th, 2021 - 9:09pm

A short little update here, because I am too busy making this game to write too much. The big news right now, though, is that the game is online and available to play - though be advised it is a testing build and nowhere near ready for primetime. But at least you can get an idea of what it will be like. I am still enjoying making it and I am learning a bunch about Unity and C# constantly. I am taking a Master's Degree class right now (3 left after this one!) so that is slowing me down, but the tentative plan is to try and have this ready for a real release in November. I am going to get back to it now!

Play the game here -> Awesome Theory Idle (It loads a little slow and the progress bar doesn't work, just be patient!)

Here is the Discord server link again if you want to come chat at me about this game, or about The Awesome Theory of old - https://discord.gg/WfgRppGKT6.

Stay awesome!
Not giving up!
ews"
Felt like it at times, though
Sunday, December 13th, 2020 - 7:39pm

I've made incredible progress since my last post a month ago. I have learned so much, and things that stumped me are trivial now. Things that I didn't understand are clear. Granted, I am still far from a C#/Unity expert, but my skills are coming along nicely. When I want to figure out how to do something, I'm more likely to understand the hows and whys of what tutorials are doing, rather than just copying code and hoping it works. In fact, tooltips were something that had stumped me on two previous tries and no amount of troubleshooting could get me to where I wanted. The third attempt, a few days ago, also did not work as expected, but this time, I was able to troubleshoot and get it working for me. It is still not a 100% solution, but it is 90% and that is definitely good enough for now. Even though my next college class has started, I am very encouraged with my progress and I hope that by the end of the holidays I'll be able to put something online here to at least mess around with a little bit and have people tell me how bad it is.

Here is the Discord server link if you want to come chat at me about this game, or about The Awesome Theory of old - https://discord.gg/WfgRppGKT6.

One more screenshot showing the fortress tab. Here is where you will construct and upgrade buildings that will provide resources and bonuses to help you in your journey.


Stay awesome!
Legitimate progress has been made!
ews"
And there is proof, too!
Wednesday, November 11th, 2020 - 9:04pm

It seems like more than 3 weeks since my last post. Part of that is because I have actually made some incredible progress on AT 2.0 (Which is probably going to officially be called Awesome Theory Idle... or something). Over these last 3 weeks, I've alternated between despair that I'll never figure this Unity crap out and joy as I figure out some small part of this Unity crap. I still feel like I am coding the jankiest jank that ever was jank, but it works. Hopefully, as I go I can figure out better ways to do things and improve. That is exactly what happened the first time.

I've set a Discord channel if you want to come chat at me about this game, or about The Awesome Theory of old. Here's the link https://discord.gg/WfgRppGKT6 - I just made it today and am all alone in there as I write this, which is fine. I'm just using it for notes and to do lists and such for now. The last thing I have for you today is a screenshot from the game. The final product will probably be vastly different, but this shows that, yes, there is a thing!




Stay awesome!
Little House on the Mullet
comic